Solarpunk launched on June 8 2026, a cozy survival game set in a bright world of floating islands where you build a home, grow food, automate your chores, and pilot your own airship between sky bound landmasses. It runs on PC through Steam, Epic, and GoG, and on PlayStation 5, Xbox Series X and S, and Nintendo Switch 2. There is no combat, no PvP, and nothing waiting to kill you when night falls.
What is Solarpunk actually about?
Solarpunk takes the survival crafting genre and strips out the dread. Instead of fending off zombies or starving in a hostile wilderness, you live in a technologically advanced world that runs on renewable energy. You generate power from sun, wind, and water, store it in batteries, and use transport drones to automate gathering so you spend your time building and exploring. The signature feature is the airship. Every player can build their own, then fly off to distant islands to find new resources. Players keep comparing it to Valheim and Stardew Valley, and one early review simply called it the cozy heir to the original Minecraft.
Who made Solarpunk?
This is the part that makes the launch remarkable. Solarpunk comes from Cyberwave, a German studio of just two developers, published by rokaplay. Two people built a multiplatform survival game polished enough to gather more than a million wishlists on Steam and land among the platform's most wishlisted titles before release. The Steam reviews so far sit in Mostly Positive territory. The one real catch at launch is the lack of cross play, so you have to be on the same platform as your friends to build together, an understandable limit for a team that size.
Is Solarpunk worth playing?
If you want a relaxing sandbox you can sink into after work, plant some carrots, wire up a solar grid, and float to a new island just because it looks nice, this is exactly that game. It supports cooperative play for up to four people, with each player keeping their own inventory and their own airship, and the whole design leans on shared creativity rather than competition.
The open question for any survival game is whether the long loop holds up once the novelty fades, and that is the thing only weeks of play will answer. But the foundation is genuinely charming, and the renewable energy theme gives it an identity that the endless wave of grim survival clones simply do not have. For a two person studio, that is an achievement worth flying out to see.